TOO LONG DIDN’T READ (TLDR)


> Branding Design, Graduate Project

How can a brand improve user agreements to enhance the equity of co-creation between game brands and gamers?

Too Long Didn't Read (TLDR) is a specialist in improving the End User License Agreement (EULA) for video gaming brands.

The future of videogaming is co-creation, while every gamer is a co-creator. However, this partnership often encounters inequality, notably reflected in EULAs. Thus, we transfer these often-overlooked EULAs into a standout touchpoint to express a brand’s personality to gamers. Our commitment is to boost game brands in creating EULAs that are not just readable and accessible but also negotiable and engaging, aiming for a more equal co-creatorship between game brands and gamers.

To exemplify my strategy, I created a gamified EULA experience presented at the start of a video game, and personified terms as non-player characters (NPCs), allowing gamers to interact and negotiate.



太长不看(TLDR / Too Long Didn’t Read)是一个用户协议(EULA)咨询品牌,专门为游戏品牌提供用户协议改进与可视化服务。

电子游戏的未来是共同创造,每一个玩家都以不同身份参与到游戏世界的创造中:把塞尔达中的独特玩法分享到社交平台,在动森中设计服装与小岛,在漫展上cosplay、销售游戏周边……多样的共创行为给游戏带去了巨大的利润,但是玩家自身的版权与利益却被忽视。
不平等的共创关系特别体现在用户协议中:规定创造权利的条款通常被放在一个☑️打勾框里,是单边的、强制的、冗长的、难以阅读的。

太长不看将没人看、不公平的用户协议转变为🔁独树一帜的品牌触点,以表达品牌个性、价值观、责任感,相信一颗关怀玩家创造权利的心🫶能够让游戏品牌脱颖而出。我们承诺为游戏打造可读、可协商、有趣、不容错过的用户协议!

为了向客户展示品牌策略,我着重制作了一个案例——在游戏开始前的用户协议游戏。
我设计了一个用户协议城堡,将不同的条例归类拟人为NPC(主播、同人画手、周边摊主…),将“可以做”“不能做”的事安置到不同楼层(严禁条例被放在监狱),玩家可以通过和NPC互动以了解相关身份的协议(想了解直播相关条款,就点击直播NPC聊天),如有异议可以直接提出,参与到用户协议的共创之中!

平面设计: Illustrator
游戏交互: Figma
品牌手册: Riso



GAMIFIED EULA EXPERIENCE

*EULA=End User License Agreement

I used Adobe Illustrator to create scenes and characters,
and used Figma to enable the interaction.









PROCESS


Sketches
Visual experiements
Character Design
Scene Design
Interaction Design










PLAY TIME!


You can play with the latest interactive game on Figma.
A. Click 「Preview」to start playing on Figma.
B. Just play via the embed prototype below:





(Sorry, but not every NPC is chattable right now... Hazel is continuously working on it...)


© Hazel (Hanzhi) Wang